No bind poses in the hierarchy containing the object will be exported. Unable to find the bind pose for : / master_ctrl / sub_master_ctrl / all_jnts_grp / bn_hip_jnt / l_tie_bn_jnt.
The plug-in has found the following skin definition problems : I adjusted the Maya export windows settings as shown in the snapshots:Īfter the export completed i received the following Maya warning messages: For Maya 2013 the FBX plugin installed is FBX 2013.3 Plug-in for Maya 2013. The laptop does have Maya 2013 installed with Unity 3.5.0.Ī quick search informed me Unity prefers FBX files so i decided to export the model to FBX following a wiki's instructions. I had a colleague create a textured, rigged 3D model for me within Maya 2013 but discovered Unity 3.5.0 consistently crashes during import of the.